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Sb3utility gui
Sb3utility gui










sb3utility gui

Sources - needed by programmers only : Mega SolidFiles MultiUploadįorked - no versioning, ODF and Aidroid pluginsīig thanks from me to Alamar for starting development of SB3U a second time and working together with me also to SSP, the inventor of the tools required to mod REAL games.Īdditional thanks to darkhound and Inquisitor for technical suggestions and comments.Īnd thanks to the HF community for reporting errors and making suggestions for improvements.I haven't tried doing it by making new game objects yet but this is what I'm trying to do NET4.0 or SDK at least from January 2012.Įven if you run a 64-bit Windows, you must install the 32-bit version of SlimDX!īinaries - ready to use, just unpack : Mega SolidFiles MultiUpload VC++ 2010 redist., SlimDX's 32 bit Runtime for. SlimDX 32bit (included in binary releases) VC++ redistributables: 2010, 2012 (included in binary releases) PPD_Clothes_Preview - lets you see selected clothes in the preview of PPD (HET?), SVIEX correctionįonts: Microsoft Sans Serif, MS PGothic, Tahoma ODF/ODA support for TeaTime/FullTime games including morphs and animations.įPK/REM/REA support for REAL/Interheart games including animations. The animation track editor hasn't been ported, but there is an extension written by ganota from UV. Not perfect yet, but you can see animations applied on the correct gender.

sb3utility gui

Scripting allows automated modding even without the GUI!

sb3utility gui

Meshes are shown in the renderer which is based on directx. Some options are hidden in context menus! Morphs and animations in the workspace have to be dropped into their own views. Morphs exported as MQO are named *.morph.mqo.ĭragging and dropping of frame hierarchies, meshes, materials and textures from and to the Object Tree and Workspace. Import formats: MQO (Metasequoia), X (DirectX), DAE* (Collada), FBX* (Autodesk), 3DS* (3DMax), OBJ*, DXF* (AutoCAD)Įxport formats: All of the above except for 3DS. Pp, xx and xa files can be dropped (or opened) directly. Support for all games from Illusion supported by the old SB3Utility plus HET, Musu, PPD / PSP, IW, RP, AA2 Trial. Shortcut keys dont work in the Script window and Log windowĬloses without asking when something has been edited. What's New in SB3Utility(GUI+Script) 0.6.2?įBX: For XAs, interpolation still doesn't have Euler Continuity. Concepts and requirements have been posted here. Here is the new SB3Utility(GUI+Script) made by Alamar with a few ideas and additions from me.












Sb3utility gui